28 July 2022

Blasters & Bulkheads yet again, but not solo!

I played a non-solo Star Wars game with my 12 year old son.  He set up the table and designed the scenario.  I'm afraid I didn't take enough pictures, because I was "living in the moment," but when I mentioned that I would need to write a blog about our game, he suddenly started reminding me to take pictures!

The scenario was:  he was the attacking Jedi with Rebel henchmen, and I was the defending Sith with Stormtroopers.  He wanted to steal the glowy macguffin and I wanted to stop him.  However, the hitch in his idea was that I started the game with two squads of Stormtroopers on the table and no Characters, while he got all of his, and he wanted to do a sneak mission.  Wellll, the game and the rules don't really lend themselves to sneaking (I mean, it's a combat game) but they do have rules for hiding, so we used those until my Stormtroopers spotted his men and sounded the alarm.

My son doesn't have a ton of experience playing these types of games (my own fault, I know, and I'm trying to rectify that) but it's interesting watching him develop the tactical thinking necessary to Play-A-Game, rather than just play with some miniature figures and go "pew pew pew."  As the game progressed I could see a few points at which, if I hadn't "taken one for the team" he might have gotten a little more down than I wanted.  Don't get me wrong, he's not a sulker, or one to throw a tantrum and give up, but I didn't want to just smash him on his first outing on a new rule-set he'd never played before.  That doesn't lend itself well to repeat play, which is what I want.

Anyway, here are a few pictures taken from my phone.  These are all the same 15mm figures that I've shown in my previous posts.

This is several turns into the game.  The glowy macguffin is the red Lego piece on the pentagram.  Also, my Stormtrooper squad has been decimated by rather accurate blaster fire, which you can see where it came from in the next picture.

Five of his Rebels absolutely mowed down my Stormtroopers with crazy-accurate shooting, but after that he was "scared" to advance.  I kept telling him, you have to go get the thing, you can't just kill everyone and not go get it!  This is what I'm talking about, watching him learn to think tactically.

Part of his scenario was for my main characters to arrive after the alarm had been sounded.  After he wiped out both of my Stormtrooper squads, I figured the alarm had been sounded.  We decided that my characters and one squad of Troopers would arrive via a roll of the die:  I numbered the buildings that you can see here 1, 2, 3, 4, and the far table edge was 5, and 6 was roll again.  I rolled a 5.  So this photo is of a few turns after they came in on the far table edge.  Meanwhile, he had only just now gotten his Jedi in contact with the macguffin.

A few more turns have passed, and I knew the only one who could catch his Jedi (with his Force-speed) was my Sith, and even then he would only be able to stay even with him.  So my Sith used a Force-pull and snatched the macguffin out of the Jedi's hands, and then he was going to run away, but this is where I "took a dive."  I knew that no one on his side could catch my Sith (because he had been so hesitant to advance anyone, most of his Rebels were still in their original positions), so instead of running away, my Sith decided to be reckless (hey, it's a Sith trait!) and stood his ground to destroy the pathetic Jedi.  (Yes, there was a lot of fun smack-talk at the table!)

Here is the aftermath of my decision.  His Jedi legitimately (and fairly) K.O.'ed my Sith, getting the macguffin back.  I had one last chance, and I decided to let the dice fall where they may.  He was O.K. with it, too.

My last chance was for my brute of a close combat monster to charge into melee and kill the Jedi.  I was actually pretty worried I would win, but like I said, he was O.K. with the chance.  He was definitely getting into the spirit of the game by this point.

As a side-bar, some of his Rebels were finally moving closer, and my Droid had scared off his other gunman character.

This is simply a close-up of the dramatic final confrontation.  Who will win?

Well, if you haven't figured it out from all the clues I've given so far, you're not paying attention.  His Jedi won in melee (again, legitimately; I rolled so poorly) and then took off running at super-speed, and we called the game.  He was happy he won, and I was happy he played.

There were a few rules questions that came up, mainly because I had never used them in my solo games; such as hiding, and certain Force powers.  One House Rule we used was that both Jedi and Sith could use any of the Force powers listed in the book, so long as they had sufficient Essence/Fate dice to power it.  This greatly broadened the abilities of the characters without, in my opinion, too greatly weakening the system.

Thanks for reading!

06 July 2022

15mm not-Star Wars, Wait, actually Star Wars

 Hail and well met, once again!

Per my previous post, I have now finished painting the Khurasan Miniatures "Curious Chaps" 15mm figures (you'll have to scroll to find them, but they're near the top of the page at that link).  I'm probably breaking some secret Internet rule by revealing this, but it would have been nice to know what I was buying before I bought them.  Luckily, they were exactly what I had hoped they would be.  And I'll show them to you.

BUT FIRST!  I played another solo learning game using "Blasters & Bulkheads" from Four-Color Studios.  I made it a minor variation on the previous scenario:  both sides (same character line-up) wanted to find the Gooberspongemelf just like before, only this time it was protected by a strange energy shield that would need to be deactivated at the control station nearby.  This would require the teams to split up in what I hoped would be an interesting fashion, as opposed to what happened last time.

This is the game layout.  The Baddies are on the left, the Goodies are on the right.

After a few turns, Pon Farr (the Sith) and his A55A551N Droid gang up on Zar Bee (the Jedi).  His Bounty Hunter Fofa Bett thought he'd be clever and shoot from a distance.  Meanwhile, Buchakka (the muscle) and Gloob (the hacker expert) made their way toward the control panel, while Murg (the muscle) and Leeloo (that hacker expert) did the same on the left.

The A55A551N Droid, combined with the evil Sith, were more than a match for Zar Bee, even with Fofa Bett shooting from the shadows.

Leeloo and Murg lagged a little behind Buchakka and Gloob in getting closer to the Gooberspongemelf's control panel.

Gloob used his Hacking ability to take control of the system and shut it down from a distance, with a good roll of the dice...

...which removed the energy barrier from over the Gooberspongemelf, allowing Buchakka to grab it and git!

Upon seeing their foes fleeing with the Gooberspongemelf, Murg raced to try and catch them.

Meanwhile, the venerable Zar Bee was unable to withstand the combined attacks of his enemies.  Fofa Bett, seeing that his own attacks were ineffective and that Zar Bee was done-for, jet-packed away to try to intercept Murg and/or Leeloo, as necessary.  Unfortunately for them, A55A551N also moved to intercept Buchakka.

In fact, A55A551N got there first, but between Fofa Bett's shooting and Buchakka's brute strength, they were able to down the Droid.

However, this allowed Murg to catch up and engage Buchakka in melee.  Gloob tried shooting Murg, but Murg is just too tough.

Buchakka had taken some hits during the various combats, but decided that he needed to get the Gooberspongemelf back to Headquarters as quickly as possible, and so he risked ducking out of melee.

Murg was just as fast on his feet as Buchakka, though, and caught him easily; and with a few lucky blows, Buchakka collapsed, dropping the Gooberspongemelf.

While Pon Farr pondered over whether to end Zar Bee's life permanently, Fofa Bett zoomed over everyone's heads with his jetpack, scooping up the Gooberspongemelf and flying away!

Yay for the Good Guys!  They have retrieved the Gooberspongemelf and saved the Galaxy from a fate worse than aluminum foil on teeth!  But maybe not as bad as fingernails on a chalkboard.

It's always kind of strange, ending a battle like this.  I mean, there are still multiple enemies right next to each other, but hey, the battle is over.  I guess it's kind of like, "Drat, you guys won.  Oh well, see you next week!"  I mean, I know I could have continued playing, but Gloob is no match whatsoever to Murg, Pon Farr or maybe even Leeloo.  I actually think I might have min-maxed Murg, A55A551N, and Buchakka a little too much.  They're almost unkillable by anyone other than each other.  Fofa Bett was supposed to be a match for A55A551N, but the Droid has him beat with its armor.  I may need to retool them all somewhat.

But enough of all that!  Here is what you really came for:  Stormtroopers and Rebels!

15mm "Curious Chaps," a 10-man squad of infantry - front

- rear

Command and weapons (x7 -- two with big gun A, two with big gun B, three leaders with pistols) - front

- rear

Here we have some non-genre-specific Rebels from a certain Blockade Runner spacecraft, perhaps the Tantive IV?  They're the Khurasan TTC-3000 "Police or Security Guards."

Same from the rear.  BTW, their holsters are separate.  Talk about teeny fiddly bits!  But I like them with them on, better than not.

Money shot.  Battle is joined!

This was one of the pictures I used as a reference for painting my Rebels.

This scene had such an impact on my mind in my formative years.  There's something just so evocative about it.

Thanks for reading.